Just a quick post. Here are some images I have drawn recently as possible backdrops/landscape for the game I’m working on. They are in no particular order.

desk

Simplistic lines illustrate the images with a nice sense of detail.

printer

Flat areas of grey’s and blacks help distinguish main themes or highlighted items of interest.

stereo

You can’t tell in these low resolution images, but I’m really liking the current black and white style, but with tiny highlights of color. Like the lights on the printer and on the stereo.

critroom

I’m contempt with the idea of this game having a narrative, leading the character through a story, or in a way, its ‘life-cycle’ as a piece of type. Its revelation into realising what and who it is. As a pure form and entity. The critique room represents a drawing board, a beginning, a conceptual stage in its life, possibly even ‘birth’ or the beginning of the typeface.

printingpress

The press, I guess in a way signifies the type being applied to a work, pressed onto paper, becoming a reality, and having a purpose or use.

So, ideally, the game will allow the player to explore these ‘landscapes’ or ‘environments’ as he or she wishes, learning more about the life and story of this particular type form who is thinking outside the box, and wondering about some kind of alternate purpose in reality.



One Response to “Flash Project Concept Artwork”  

  1. 1 patrick

    great work and imagination


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